Pf2e level based dc. Agents of Edgewatch, the Slithering, Lost Omens Legends, the Advance...

Source Gamemastery Guide pg. 62. You might adjust yo

There is also no level based multiclassing so whatever class you pick at level 1 is the class you'll be all the way to 20. It's probably best to adjust your expectations as you go into this system. As long as you max out your primary ability score you'll be as optimized as you can be numberwise.Ectar. Nov 29, 2022, 02:33 pm. Standard DC for a creature's level is just that, the unmodified level-based DC for that creature's level. That's what exploit vulnerability goes against. The DC to recall knowledge on that creature is modified by the creature's rarity. +2 for uncommon, +5 for rare, +10 for unique.Proficiency gives you a bonus that's added when determining the following modifiers and statistics: AC, attack rolls, Perception, saving throws, skills, and the effectiveness of spells. If you're untrained, your proficiency bonus is +0. If you're trained, expert, master, or legendary, your proficiency bonus equals your level plus 2, 4, 6 ...Proficiency gives you a bonus that's added when determining the following modifiers and statistics: AC, attack rolls, Perception, saving throws, skills, and the effectiveness of spells. If you're untrained, your proficiency bonus is +0. If you're trained, expert, master, or legendary, your proficiency bonus equals your level plus 2, 4, 6 ...Description This explains what the hazard looks like and might include special rules. Disable The DC of any skill checks required to disable the hazard are here; if the hazard can be counteracted, its spell level and counteract DC are listed in parentheses. AC the hazard’s AC; Saving Throws the hazard’s saves.Reverse Engineering Feat 4. You are able to reverse engineer items into formulas more effectively than most. You gain a +2 circumstance bonus to Crafting checks to reverse engineer a formula from an item. Additionally, if you get a critical success on your Crafting check, you can opt to not only create the formula but also reassemble the ...- DC, LvL 7: Increase the DCs by 3 due the PF2 skill proficiency increases in level 7 - DC, LVL 8: Increase the DCs by 2 due stat difference 5e usually increases to cap in this level for most classes. - DC, LvL 9: Increase the DCs by 1 due the proficiency difference between games diminishes.You can either assign a level to whatever challenge the players are attempting, or you can use a simple DC (this is the most similar to 5e). Sometimes the decision will be an easy …Took a quick scroll through: the scrolls would with scroll thaumaturgy and scroll esoterica would use class DC. Intensify Investiture let's you change a low level Magic item activation effects DC to match your class DC. Several of your implements: wand implement also uses their class DC for its fling action, the Lantern for its Paragon ability ...Skill Challenges in PF2e. Hello! I'm about to start a campaign in PF2E. First time GMing the system, but I have experience DMing D&D 5e and 4e - imho, the best D&D (pls don't burn me). Anyways. One thing that I think is awesome in 4e are the skill challenges, and I'm thinking about using them on PF2E. I've seen a post on this sub talking a ...Source Core Rulebook pg. 543 4.0. Alchemical items are not magical. They instead use the properties of volatile chemicals, exotic minerals, potent plants, and other substances, collectively referred to as alchemical reagents. As such, alchemical items don't radiate magical auras, and they can't be dismissed or affected by dispel magic.With the proficiency system adding your level to every single check, it does feel like the numbers get out of hand extremely quickly, although the same could be said of 1e. If you prefer more tame numbers or the bounded accuracy of D&D 5th edition, there are rules in the forthcoming Game Mastery Guide that offer alternatives.PF2E Tools (Includes database and encounter builder) by u/beaushinkle. Class Proficiency Chart by u/tqomins. 2E Class "Cheat Sheet" by u/NovaX81. Medicine Math, a DC calculator for Treat Wounds by u/SmartAlec105. Character Suggestion Spreadsheet by u/tqomins. Condition Cards by u/crazy_pickle. A Combat Skill+Exploration+Downtime Cheatsheet ...Level based DCs are for overcoming, crafting, tricking, sneaking, tracking, etc a creature/entity/item of that Level. So tracking a commoner through a town will ALWAYS be a 14, 15, or 16. The DC to track a commoner should always be this, and it's why a 10th level ranger can easily track a commoner (at least +17) AND do a bunch of other things ... Question 1: Does all the PCs use Stealth for their initiative and those who fail to beat the Perception DC of the Patrol becomes observed, and those who pass remain unnoticed? If Yes - If feels weird that someone already not noticed by the patrol, should roll a Stealth-initiative and might lose vs. Perception DC and become observed.A kingdom's Size reflects the complexity of its governance, its influence on other nations, and its access to resources. A kingdom's Size also determines its Resource Die and other statistics. The actual total population of a kingdom is a function of its Size as well, but population numbers do not have a direct effect on these rules. >Size</b>: The total number of hexes in the kingdom.PF2E has several very cool advantages to prevent the absolute mess that is 5e high level combat: Game balance assumes your party is pretty close to fully healed with good resources for every fight, and there are plenty of noncombat actions to help players do this, namely medicine.Class DC is generally used for martial things. Giving Class DC = Spell DC would do two things: it would make spellcasters consistently better at something that is in the martial domain and it would reduce the number of unique things that can be given to individual spellcasters. For 1, spellcasters get their rank ups in their DCs earlier than ...Your level + 2. Expert. Your level + 4. Master. Your level + 6. Legendary. Your level + 8. Proficiency in anything will provide you some mathematical benefit. For example: proficiency in armor will add your Proficiency Bonus to your AC when wearing the appropriate variety of armor (such as a character proficient in light armor wearing leather ...An item with a Price of 0 is normally free, but its value could be higher based on the materials used to create it. Most items can be sold for half their Price, but coins, gems, art objects, and raw materials (such as components for the Craft activity) can be exchanged for their full Price. Item Level Source Core Rulebook pg. 271 4.0Between the header for the rituals section saying anyone can cast rituals and the rules for rituals stating 1) the primary caster of a ritual must know the ritual, and 2) you can be a primary caster for a ritual even if you can't cast spells, it's clear non-spellcasters are supposed to be able to learn rituals. Rituals are referred to as spells.At level 16, a "good" save is going to be base +10, while a "bad" save is going to be base +5. Good and Bad being things like a Fighter's Fortitude is good, while a Sorcerer's Fortitude save is bad. So already we're looking at a "good" lvl 16 save being made at +15 before ability modifiers are added in, while a "bad" save is at +10.According to the list of magic wands, a wand of a 1st-level spell is level 3. Going to level-based DCs, that would be a DC 18. Scrolls seem to be easier to trick. A 1st-level scroll is a level 1 item, so the level-based DC would be 15. It's not really complicated, but the rules are kind of scattered around in the book so you have to flip. Faenor.Critical Success: The target becomes frightened 2.: The target becomes frightened 1. This support, coupled with the fact that demoralizing a target is more useful overall, and the effects even stacking if multiple people pile on intimidates to the same target, makes an intimidate build quite appealing.future. For now I’ll stick with a basic strength-based monk, with no archetype or intention to multi-class and that is designed to be effective in combat. When building a monk, players often overcompensate for their lack of armor by trying to boost their dexterity and wisdom to high. As a result, their monk is often left lacking in damage ...Source Core Rulebook pg. 562 4.0. A potion is a magical liquid activated when you drink it, which uses it up. Potions have the potion trait. You can activate a potion with an Interact action as you drink it or feed it to another creature. You can feed a potion only to a creature that is within reach and willing or otherwise so helpless that it ...Ectar. Nov 29, 2022, 02:33 pm. Standard DC for a creature's level is just that, the unmodified level-based DC for that creature's level. That's what exploit vulnerability goes against. The DC to recall knowledge on that creature is modified by the creature's rarity. +2 for uncommon, +5 for rare, +10 for unique.Aug 21, 2019. #6. I think something more like a strategy guide that weighs situational benefits would be more worthwhile. Generally build will affect the decisions you make in play, but the core math of your character is independent of things like class feat choice. Independent of analyzing the situation you find yourself in it is hard to make ...The rules state the class DC is based on the class's key ability's modifier: This DC equals 10 plus their proficiency bonus for their class DC (+3 for most 1st-level characters) plus the …Jun 5, 2021 · The master of arms and armor, the Fighter is an iconic class dating back to the earliest editions of Dungeons and Dragons. Despite being one of few classes in Pathfinder with no access to magic, the Fighter is still a powerful and versatile class capable of being a terrifying and powerful force in combat. The Fighter is at their best in combat ... The following sections offer advice on how to set appropriate DCs and tweak them as needed to feel natural for your story. Picking a simple DC and using a level-based DC each work well in certain circumstances, and you can adjust both types of DC using the advice on adjusting difficulty. Simple DCs. Sometimes you need to quickly set a ... It might be useful to put the actual version number on the sheet somewhere (like in one of the corners). It's pretty common for these sorts of cheat-sheets to get copy and pasted around; so having a version reference on the actual sheet is useful in having people notice if it's an older version being shared.Pathfinder #169: Kindled Magic. Product Page Paizo Store. Release Date 8/5/2021. Product Line Adventure Paths. Source Group Strength of Thousands. Forgetful Ink, Goz Mask, Goz Mask (Greater), Goz Mask (Major), Herd Mask, Mask of Mercy, Mask of the Cursed Eye, Psychopomp Mask, Rhinoceros Mask, Rhinoceros Mask (Greater), Rhythm Bone, …Pathfinder's magic item system is calibrated for a high-fantasy world like Golarion, with plenty of access to magic. However, not all settings, games, or subgenres match those assumptions. Varying from the default magic item system can help your group build games in low-magic settings, where the availability of magic items is unreliable, or where most or all of the power comes from the ...Last night, my players (4th level) were in a combat where one of them was locked inside an iron cage. My barbarian ran up and said "I want to break the lock with my greatsword." ... but I would give DC adjustments based on how long you give yourself to pick it to each check. ... PF2e on Foundry 5.5.0 Release Video changelog and Kingmaker Module ...Starting with either Str or Dex at 16 (highest possible) and boosting it every level from there (including an apex item), as well as at-level potency weapon bonuses, you're looking at between 60% and 50% chance to hit a same-level enemy with 'moderate' AC per the by-level charts all the way from 1st to 20th, so we can average that to 55%/5% hit ...At 1st level, your class gives you an ability boost to your choice of Strength or Dexterity. Hit Points: 10 plus your Constitution modifier ... Your proficiency rank for your ranger class DC increases to expert. Juggernaut Level 11 Your body is accustomed to physical hardship and resistant to ailments. Your proficiency rank for Fortitude saves ...However, with a Maestro's Instrument, you can push your chances higher, up to 90% (crit chance 40%) at 20th level. Further pushing this to Charisma 24 with a Charisma Apex item, and a 20th level Bard under these circumstances critically succeeds 45% of the time and will only ever fail a Lingering Composition on a natural 1. So if you're ...Designing NPCs. Source Gamemastery Guide pg. 72. Creatures that are meant to cleave closely to character classes or intended to represent people rather than monsters are NPCs. They might face more scrutiny around their mechanics than creatures, because a player can more directly compare their rogue to an NPC who acts like a rogue. In general: the base level based DC is a challenging DC with about a 60% success rate. That's not actually a lot. You don't need to make it harder. ... This even a rare case of 3rd party material that includes a Foundry module to play fully integrated with the rest os PF2e system for Foundry. Ascalaphus wrote:level based DC. It's written as is as you can use it to identify spell and that would target the spell level DC. Uncommon adds +2 to DC, rare adds +5 and unique items/spells adds a wopping +10 to the DC. Don't be afraid to treat it one step easier if using a particularly good skill vs target, such as religion on prayer beads (-2 to dc)Proficiency is HD +2/4/6/8 depending on level of proficiency Trained proficiency is pervasive beginning at the first level of play; Expert proficiency is uncommon at 1st level (used for some Saves and Perception primarily) but is easily available starting at 3rd level; Master generally becomes available at 7th levelPF2 is d20-based, which means that success and failure are determined by rolling a d20+modifiers against a target number (or "DC" in the case of PF2). Success is "binary" which means that you either succeed or you don't, and generally a d20 roll will have no immediate results other than success or failure at whatever you're ...Table 10–9: Party Treasure by Level on the next page shows how much treasure you should give out over the course of a level for a group of four PCs. The Total Value column gives an approximate total value of all the treasure, in case you want to spend it like a budget. The next several columns provide suggestions for breaking down that total into …The GM determines the DC to Craft the item based on its level, rarity, and other circumstances. If your attempt to create the item is successful, you expend the raw materials you supplied. You can pay the remaining portion of the item's Price in materials to complete the item immediately, or you can spend additional downtime days working on it.If a monster of this level has similar (high 6, low 2 before bonuses) that would make them some combination of 6/6/2. Looking at three monsters all with different weak saves and averaging (so 2 high and one low) results in an average of 4.66, or approximately 77.8% of a high save before attributes.Just be strategic about this. Some foes have rather outrageous Fortitude DCs for their level. High Jump: Anyone can leap up 3 feet of height. This 2-action activity is used to increase that to 5 feet with a DC 30 check. You might never have to use this, but it's good to know it's a thing. Leap: Not technically an Athletics action. Included ...Armor Class is also a Difficulty Class. Armor Class is referenced in multiple locations as a DC. Most notably, in the rules in Equipment about AC: Your Armor Class (AC) measures how well you can defend against attacks. When a creature attacks you, your Armor Class is the DC for that attack roll. And also Playing the Game Key Terms.While evaluating bonuses or penalties, keep in mind that the math in PF2e is very tight. A +1 bonus is not just a +5% chance for a success, but also a +5% chance for a critical success. Similarly, a -1 is a +5% chance for a failure and a +5% chance for a critical failure. +1 bonuses are good at pretty much every level. 58.Hardiness is no more a mechanical key word than stoutness. There is an option for characters of any ancestry who are hardier than normal, and that's toughness. To me, mountain's stoutness and it's placement as a level 9 Dwarf feat is representative of the extra hardiness that dwarves exhibit over other ancestries.The GM determines the task level based on the audiences available. Performing for a typical audience of commoners on the street is a level 0 task, but a performance for a group of artisans with more refined tastes might be a 2nd- or 3rd-level task, and ones for merchants, nobility, and royalty are increasingly higher level.You've learned a powerful new technique of your chosen way. You gain the advanced deed ability of the way you chose at 1st level. Gunslinger ways can be found here. Gunslinger Expertise Level 9 Your special shots become harder for opponents to predict or resist. Your proficiency rank for your gunslinger class DC increases to expert. Evasion ...Question 1: Does all the PCs use Stealth for their initiative and those who fail to beat the Perception DC of the Patrol becomes observed, and those who pass remain unnoticed? If Yes - If feels weird that someone already not noticed by the patrol, should roll a Stealth-initiative and might lose vs. Perception DC and become observed.Question 1: Does all the PCs use Stealth for their initiative and those who fail to beat the Perception DC of the Patrol becomes observed, and those who pass remain unnoticed? If Yes - If feels weird that someone already not noticed by the patrol, should roll a Stealth-initiative and might lose vs. Perception DC and become observed.Choosing Creatures. Source Core Rulebook pg. 489 4.0. In all but the most unusual circumstances, you'll select creatures for your encounter that range from 4 levels lower than the PCs' level to 4 levels higher (see Table 10-2: Creature XP and Role). Each creature has a part to play in your encounter, from a lowly lackey to a boss so ...In PF2e most monsters have one or two really great defenses and then one or two sort of weak ones. Some monsters even take extra damage from certain attacks, or have unique weaknesses (like the Abrakandilu) which can be very directly exploited. ... Level-based DC based on creature's Level, to completely identify the creature Additionally:Nov 15, 2021 · For example, for "supralinear" scaling (relatively harder as level increases), you can make the Aid DC equal to the Level-Based DC plus half your level (making it roughly +1.8 per level); and for "sublinear" scaling (relatively easier as level increases), you can make the Aid DC equal to straight up 14+Level (making it exactly +1.0 per level). Important note about Skills in PF2E - in general, ... the above balance beam. DC by level is for when you need to come up with a DC quickly for something that a creature has set up as an obstacle - i.e. ... I'd still use a level based DC instead in most cases to represent the added difficulty of climbing the wall while also accounting for ...Source Core Rulebook pg. 229 4.0. Archetypes Assassin *, Rogue. Prerequisites Rogue Dedication. * This archetype offers Sneak Attacker at a different level than displayed here. You gain the sneak attack class feature, except it deals 1d4 damage, increasing to 1d6 at 6th level. You don't increase the number of dice as you gain levels.The rules state the class DC is based on the class's key ability's modifier: This DC equals 10 plus their proficiency bonus for their class DC (+3 for most 1st-level characters) plus the modifier for the class's key ability score. ... it is equal to 10 plus proficiency (2+level for Trained) plus the modifier for the class's key ability score ...Use the Level DC or the listed save DC to resist the bleed damage. For example, to resist bleed from the vine attack of a Bloodlash Bush requires a DC 17 reflex save, which is the same DC I would use for Administer First Aid. Remember that the rules for Persistant Damage also allow for some GM latitude to alter the flat check.Source Core Rulebook pg. 448 4.0. There are three types of saving throws: Fortitude saves, Reflex saves, and Will saves. In all cases, saving throws measure your ability to shrug off harmful effects in the form of afflictions, damage, or conditions. You'll always add a proficiency bonus to each save.In PF2E there are 3 types of bonuses: Status, ... You kinda never apply easy/hard modification on a skill/save/perception DC, but do it on level based DC such as identifying cursed items, balance on a boat in an especially stormy day, recall knowledge vs something uncommon or using a lore skill etc. A DC is always set and should always be ...Agents of Edgewatch, the Slithering, Lost Omens Legends, the Advanced Player's Guide and even an honorable mention of a Society module have all had their new loot added into the table. But also! u/nellemann999 reached out to me about a month ago with a shop generator they made! It generates four consumables, four permanent items, and a number ...Ectar. Nov 29, 2022, 02:33 pm. Standard DC for a creature's level is just that, the unmodified level-based DC for that creature's level. That's what exploit vulnerability goes against. The DC to recall knowledge on that creature is modified by the creature's rarity. +2 for uncommon, +5 for rare, +10 for unique.On level 9 Humans can take the Multitalented feat which gives you a multiclass dedication feat: ... you would just mostly fail against the DC of level-appropriate enemies; Personal experience. ... \$\begingroup\$ Skill and skill feat based healing is very effective in PF2e; even Battle Medicine, while helpful, I would hardly consider a ...PF2e has far more choices at 1st level and every level thereafter than 5e does, and that can be daunting for a new player - especially when they just want to learn the ropes. It's very easy to get into the mindset of "what if I picked the wrong choice", or other similarly worrying mindsets, and 5e prevents that (mostly) by removing the choices ...So you wouldn't get a level based DC that high until level 20, but you can encounter something that would require a legendary proficiency well before that, including even at level 1. Most general use skills have some sort of simple difficulty vs proficiency table that can help you make the choice of what DC to pick.In this case, their reflex is (class level)+ (proficiency bonus)+ (ability bonus). So a level 5 orc with 14 dex and expert reflex saves would have a Reflex DC of: 10 + 5 + 2 + 1 = 18. Note that this is for the passive DC. If the orc is rolling reflex, such as for a save, then it would be d20 + 5 + 2 + 1 = d20+8. 2.Jun 5, 2021 · The Rogue’s primary role in the party is as a Scout and Striker, excelling in both evading notice and in detecting danger, and thanks to Sneak Attack the Rogue excels at ambush tactics and at quickly eliminating single targets. Thanks to their massive number of skills, Skill Increases, and Skill Feats, the Rogue can serve their party in a ... Foundry VTT (software for hosting RPGs digitally) has pretty robust support for the Pathfinder 2 ruleset. A rule element is code that describes anything that affects your character. Fear's status penalties, the buff to unarmed attacks from Handwraps of Mighty Blows, and more are represented through rule elements.There's another way. In a similar amount of time, you can retrain your Class Feat at level 2 into one of your Free Archetype feats, meaning that at level 4 you could have chosen a second Free Archetype Feat, 'freeing' you up to take a second Dedication with your 4th level Feat and resume your Free Archetype and new Archetype feats at 6.Foundry being officially supported by Paizo was the primary reason I wanted to shift to PF2e prior to the WotC debacle. Jesus Christ I wish I had just taken the plunge sooner. It's night and day! Paizo - If any of your staff are reading - Don't drop Foundry support and give me more Starfinder on the PF2e level!The Inventor feat says that you follow the normal rules for crafting items, as shown below: "You can spend downtime to invent a common formula that you don't know. This works just like the Craft activity: you spend half the Price of the formula up front, attempt a Crafting check, and on a success either finish the formula by paying the ...Roll the weapon or unarmed attack's damage die and add the relevant modifiers, bonuses, and penalties to determine the amount of damage you deal. Calculate a damage roll as follows. Melee damage roll = damage die of weapon or unarmed attack + Strength modifier + bonuses + penalties. Ranged damage roll = damage die of weapon + Strength ...Acids and bases are two important concepts in chemistry. To really understand the difference between acids and bases, it’s essential to understand what pH is. Learn more about pH levels and what they mean for you in your day-to-day life wit...Class archetypes always alter or replace some of a class's static class features, in addition to any new feats they offer. It may be possible to take a class archetype at 1st level if it alters or replaces some of the class's initial class features. In that case, you must take that archetype's dedication feat at 2nd level, and after that you ...4 Moon Frenzy. Art via Paizo Inc. Moon Frenzy stands out from other spells for the sheer fact that you get to turn someone into a werewolf. Deadly unarmed attacks, increased AC and health, and extra speed are just a few benefits of this spell. While somewhat short-lived, the effects are great for a minor boost in one of your companions fighting ...The DC of the spell is the target number for the saving throw. To calculate the Spell DC: 10 + spell level + ability modifier (e.g. Wizards use INT, Clerics use WIS, Bards use CHA) Spell DC differs from the DC related to Ex (extraordinary) and Su (supernatural) abilities, like the Cleric's channel energy ability.Jun 5, 2021 · The master of arms and armor, the Fighter is an iconic class dating back to the earliest editions of Dungeons and Dragons. Despite being one of few classes in Pathfinder with no access to magic, the Fighter is still a powerful and versatile class capable of being a terrifying and powerful force in combat. The Fighter is at their best in combat ... DC By Level is detailed in the book in the section recounted on this page. There's a chart for what an average DC for your level should be and how to adjust that for hard/very hard/incredibly hard. The issue is there's no "high". They probably meant hard. I'm pretty sure the inventor's ability is mean to say Hard, aka +2 to DC.Adventurer. Oct 3, 2020. #1. "You spend 10 minutes treating one injured living creature (targeting yourself, if you so choose). The target is then temporarily immune to Treat Wounds actions for 1 hour, but this interval overlaps with the time you spent treating (so a patient can be treated once per hour, not once per 70 minutes).Through the examples given in the DC table, we see that a wooden door has a DC of 30, while stone or iron doors have a DC of 40. This is impossible to achieve at lower levels. Meanwhile, achieving a critical hit against AC 10 is not only possible, but likely, for low-level fighters, and becomes trivial for medium-level adventurers.I think even level 1 is above normal people. Given you can typically get spells cast, or items made in even small towns in pf2e, then yeah, they are. Settlement sizes and what you can get there basically gives you the distribution of people and their levels in pf2e. High level people are pretty normal in the game world. And in this one.In the repair skill action is says that it is usually the same DC to craft it as to Repair it. It is a level dependant DC. You search the item Level on table 10-5 and then modify by it's level (table 10-6). You can find it here:Close Deck Character Creation + Ancestries Archetypes Backgrounds Classes Skills Equipment + All Equipment Adventuring Gear Alchemical Items Armor Held Items Runes Shields Weapons Worn Items Feats + All Feats General General (No Skill) Skill Game Mastery + Afflictions Creatures Hazards Rules + All Rules Actions/Activities Conditions . Typical levels: village 0-1, town 2-4, citExploit Vulnerability reads " attempt an Es The typical Treat Wounds DC modifications follow the same table as the Simple DCs offered in the Core Rulebook. Proficiency Without Level provides adjusted Simple DC tables. This would make the normal Treat Wounds DC still 15, with Expert at 20, Master at 25, and Legendary at 30. A character with high modifiers at level 15 could be expected to ...Along with the suggested Level-Based DC’s above there is a table for how to modify the difficulty. One recommendation given in the Core Rules that I would definitely implement is lowering the difficulty for items that the player has crafted previously. It also notes that the DC for Repairing an item is not modified in most circumstances. There is one and only one place in the C level based DC. It's written as is as you can use it to identify spell and that would target the spell level DC. Uncommon adds +2 to DC, rare adds +5 and unique items/spells adds a …Rituals do not require spell slots to cast. You can heighten a ritual up to half your level rounded up, decided when the ritual is initiated. A ritual always takes at least 1 hour to perform, and often longer. While a ritual is a downtime activity, it's possible—albeit risky—to perform a ritual during exploration with enough uninterrupted ... It generates four consumables, four permanen...

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